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GamesGame development is the largest market for motion capture. With games drawing as much revenue as movies, it is easy to see why game development often calls for enormous quantities of motion capture. The immense competition to produce the 'coolest game possible' (thus becoming a top-seller - hopefully) means that greater production capabilities mean higher quality. More time is left for aesthetic finishing touches and fine-tuning of game play. Generally there are two main types of 3D character animation used in games: Real-time playback vs. cinematics. Real-time allows the game player to choose from pre-created moves, thus controlling the character's moves in real-time. Cinematics are the fully rendered 'movies' used for intros and 'cut-scenes'. Often the last part of game production, or a process that is sub-contracted to a separate studio, cinematics are generally not essential to game-play, but do add a lot of appeal to the game, and help immensely with story development and mood generation. Video and TVPerformance
Animation Motion capture for real-time broadcast requires mock-ups of any non-standard physiology (big stomachs, tails, etc.) to keep the performer's motions from causing the character's limbs to interpenetrate its body. Joint limits on the shoulders and knees (such as found in Kaydara FiLMBOX Animation also help maintain believability of the character. A real-time adaptation feature such as FiLMBOX Animation's real-time motion mapping (from the performer's skeleton to a different proportioned character's skeleton) is essential when the character's body is very different from the actor's body. When combining live elements with virtual elements the real and virtual cameras must share the same properties (perspective, focal length, depth of field, etc.) otherwise the illusion looks strange. The Gypsy is ideal for real-time broadcast animation since it is so easy to transport, fast to set up, easy to use, and it works well in just about any environment. Daily
Features Post-Production
for Ongoing Series |
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