Motion Capture Uses
Motion Capture for Education
Motion capture is a powerful tool for education. Consider some of the many possible uses of motion capture technology in education:
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Help students learn the skills and develop a portfolio to help them get into the gaming or entertainment industry
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Providing new opportunities for expressiveness and interaction in performance and dance
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Creating animated characters to populate historic or fictional animated short movies
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Produce graphics to be used during sports events
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Producing animated characters for realistic architectural walk-through's
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Helping students gain a better understanding of biomechanics and ergonomics
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Providing tools for students to learn about rehabilitation injuries or difficulty in movement due to sports injuries or congenital difficulties
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Developing content for training
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General research and development such as for product design, biomechanics, prosthetic design and fitting, architectural and product design etc.
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As a controller for teaching robots
Educators wanting to learn more about use of innovative technologies as aids in teaching and or training are encouraged to visit the following links:
SIGGRAPH (Special Interest Group in Graphics of the IEEE)
American College of Sports Medicine